![]() ![]() Of course, nothing with that expedition went according to plan, so Norah is there to sort out what happened and experience many of their troubles for herself, primarily doing so by following where they set up camp, reading their letters, rummaging through what they left behind. As you join the protagonist Norah on her mission, you’re told very little about what she knows and who she’s following, only that she has a long-term illness and is following the trail of her husband’s expedition on an unknown island in the 1930’s. The walking simulator aspect follows in the proverbial footsteps of those that came before it, most notably Firewatch. There are flashes of brilliance and interesting visual sequences, but the lack of clarity in the majority of the puzzles at the heart of this puzzle game overshadows the rest of the game’s promise.Ĭall of the Sea is developer Out of the Blue’s first title as a standalone studio and walks a line between a narrative-focused walking simulator and a puzzle-filled dive into a mysterious island, sometimes blatantly alternating between the two. Its Lovecraftian setting and enticing story fall to the wayside in favor of a frustrating, unsatisfying set of puzzles whose solutions are usually found more through gaming the system than through true deduction. Call of the Sea falls into the latter category. Less enjoyable puzzle games are less transparent about their systems, excusing unclear mechanics and subpar signposting as further methods of challenge. The best of the best are there to give you a challenge and make you think but are clear about their mechanics and don’t run you around aimlessly. ![]() One of the major differences that sets the best puzzle games apart from the rest is how well they respect your time. ![]()
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